As you cycle through the skill categories, you’ll see a coin cost associated with CFB 25 Coins each one. Some of them will be quite pricey, which is why they don’t upgrade very often. The thing is that while it’s not shown, the abilities also cost points. Just because you become a 90+ overall in some category does not mean you automatically get the next tier of a physical ability.
I didn’t really know this for sure until I saw various folks, including content creator Poodle, explain why this is probably a thing by showing off what the Road to Glory version of these screens look like:So while we’re 100 percent sure you can never acquire mental abilities, we’re now positive that you can get physical ability upgrades, even though there are no coin costs next to those abilities in dynasty mode (only in Road to Glory).
This solved one of the big questions a lot of people had, which was basically “I had a massive statistical season, so why didn’t my player get any better in the offseason?” If it wasn’t the skill caps or random variance for your offseason “training day” results, then it’s because they were spent on abilities rather than ratings. So your player did get better, you probably just overlooked the abilities.
I think this is one area where I would understand requests for more control. I wouldn’t want players to be able to “directly” influence how points are spent, but maybe as the coach you could say “I want Skill Group X to focus on their speed and explosiveness” rather than just hoping a certain skill group spends it there.
Redshirts (Positives Vs. Negatives)
To play or not to play freshmen? I don’t think there’s a catch-all here, but basically it mostly comes down to playing time and development trait. The Elite and Star players should be pushed out on that field ASAP if they have a place to play and can get actual valuable touches/reps.
It seems like a Redshirt freshman will not get as much of a boost a lot of the time as a freshman who plays out the year and gets that Training Day outcome. It can still go great for a RS player who didn’t even see the field for the four games they’re allowed to play before losing RS status, but the results I’ve seen are generally more friendly to those who play.
However, if your top-end freshman is going to be splitting touches or in and out of the lineup, then RS him. You can still see some incredible results, and then all the sudden you might have a high 80s overall player who is still just a freshman.
The Training Day results for the most part really start to have diminishing returns after those freshman and sophomore seasons. They also have diminishing returns much more quickly for Impact and Normal development trait players. This is why I would generally recommend you sit the Normal and Impact players for their RS seasons. If they’re going to hit their skill caps early anyway, make sure you maximize that first RS offseason so you have plug-and-play guys to cheap CFB 25 Coins fit in where needed who don’t need much in-game XP anyway.